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한국디자인사학회 Design History Society of Korea 04066 94, Wawasan-ro, Mapo-gu, Seoul Hongik University Hongmun Hall 1203
Peripheral Human Disappearance: About Being as a Connected Individual
Sihyeon Lee
  • Introduction: the disappearance of peripheral humans
    • About P
    • Why did he disappear?
  • Elucidation of entropy
    • What happens in it
    • The public paradox
    • Traces of connected things
  • Re-represent
    • Theatrical mediation
    • Plot: How is the story designed?
      • Recruiting entities
      • How do plots have power
  • Tracking: Getting caught in a case
  • conclusion
엑스트라아카이브2, 논문, 이시현, 주변성, 엔트로피, 스펙터클, 관객, 행위자-연결망 이론, 임의적 익명
Extra Archive 2 EXTRA ARCHIVE Journal For Design History Vol.2, No.1(Serial Number 2) ISSN 2765-2572
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요약

The researcher proposes'periphery' as an attempt to explain the disconnection of contact and missing entities found in the experience of national disasters. It metaphors the world of sensory experiences that are newly opened by the advent of digital and online media, and the social entropy phenomenon that occurs there as the disappearance of peripherality. My existence expands the world by connecting with others by expanding the peripherality, which is a sense organ that tries to detect and connect with others. However, new technologies constantly appearing and the resulting rapid reduction of the sensory level solidified this marginality and cut off the screen by placing a screen between me and myself. This study interprets this “unpredictable” phenomenon as social entropy and summons a peripheral human “P” as part of an attempt to recover the lost marginality. To clarify entropy, the researcher examines how entities exist and connects based on a review of the actor-network theory, and reconnects the disconnection brought about by the new technology. First, we look at how the human entity, that is, the audience, existed and how they are connected in the new world. Next, we will examine how non-human entities, internet and digital environments exist and are connected, focusing on the power of absolute anonymity of the online virtual self. This review connects the public and the online virtual world to their empty place. Entropy is finally cleared by filling in the missing places and the world becomes an open world. Designers who are connected as an audience and producer of Spectacle will have to constantly talk with the contemporaries and think about the open world. In this paper, we propose a design project as an alternative to establishing a basic concept for this.
엑스트라아카이브2, 논문, 이시현, 주변성, 엔트로피, 스펙터클, 관객, 행위자-연결망 이론, 임의적 익명
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